donderdag 8 oktober 2015

A quick introduction

Hey reader,

First of all, let me get this straight.

This blog does not exist to showcase my work. I'm not a professional, I'm a student. This blog exists as an easy place to keep track of my own progress and review my own workflow so in case it's inefficient it can easily be spotted so I can improve myself in the future.

Secondly and more importantly, this blog exists so people can see it. Again, not to show off, but so people can give feedback. I'll be sharing some of these posts on my Facebook wall and specific Facebook groups. Peope can tell me they think it's ugly when they think so (please, do say that in the form of feedback so I can improve) or tell me what I'm doing wrong. The latter is more aimed against people who are 3D hobbyists, professionals, artists of any kind or students themselves. If you are none of those, your opinion and feedback is still of great value. I want to become a videogame artist and alot of gamers don't know how videogames are made.Yet it is their opinion that matters the most. I still got alot to learn, so all feedback and tips are welcome.

And finally, this blog exists so that people can learn from me. I might not be a professional, but if anyone comes across something new they haven't seen before or gain inspiration for their own projects even if unrelated to 3D that's a huge bonus for me. If this is the case, please, do let me know :)

This project I'll be making an environment in 3D, from concept phase to the final project. My goal is to create a visually appealing environment that is optimized and could be used in games. During my work process I'll post the blog on social media and ask for feedback from you guys. I'll do my best to implement ideas and feedback in my work. So in a way, we are desiging this together! Sort off.

The next post will be about the concept phase. I'm not yet sure wheter I want to build an interior or an outside environent. My main focus is NOT realism. Personally I prefer a stylized look (Journey, Ori, Dishonored or even the more recent zones in WoW).

Here's a quick list of the things I'm sure I'm going to use, but I might use other software when needed.

Software:
- Autodesk Maya
- Photoshop
- Unity 5 including Shader Forge

Hardware:
- A Wacom tablet (using a Bamboo right now but will have an Intuos M soon)
- A PC running Win 10

And yeah, English is not my native language. I'll be making mistakes. You can correct me if you want but the main focus of this blog is to learn how to be a better designer.

I hope we can learn from eachother, and if not, I hope you enjoy reading.

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